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The Finals Season 1: Exploring New Maps and Destructible Environments

The Finals Season 1 and New Map Explained by Developers

IGN sits down with The Finals’ Joakim Stigsson (Creative Director) and Gustav Tilleby (Senior Environment Artist), developers of the free-to-play team-based FPS, The Finals, and it’s all presented by the United States Air Force. Played on maps with fully destructible environments, The Finals developers break down the four The Finals maps that players can jump into in The Finals Season 1 as well as all the inspirations that went into building the game. From Embark Studios, The Finals is available on PlayStation 5 (PS5), Xbox Series X/S and PC.

The Finals Season 1

In The Finals Season 1, players can jump into four different maps, each with their own unique features and gameplay opportunities. These maps include City Square, Crystal Chamber, Oasis, and Overgrowth. The developers discuss the thought process behind each map and how they wanted to create a variety of experiences for players to enjoy.

Fully Destructible Environments

One of the standout features of The Finals is its fully destructible environments. The developers explain how this mechanic adds a new layer of strategy to the game, allowing players to create their own paths and take advantage of the environment to gain an edge over their opponents. They also discuss the technical challenges of implementing this feature and how they were able to overcome them.

City Square

City Square is a map set in a futuristic cityscape. The developers highlight the verticality of the map, with multiple levels and vantage points for players to utilize. They also discuss how the destructible environment plays a role in the gameplay, allowing players to create new paths and open up new avenues of attack.

Crystal Chamber

Crystal Chamber is a map set in an underground facility. The developers explain how they wanted to create a sense of claustrophobia and tension in this map, with narrow corridors and tight spaces. They also discuss the unique gameplay opportunities presented by the crystal formations in the map, which can be used as cover or to block off certain areas.

Oasis

Oasis is a map set in a lush desert environment. The developers discuss how they wanted to create a contrast between the natural landscape and the futuristic technology of the game. They also highlight the unique gameplay opportunities presented by the environmental hazards, such as sandstorms and quicksand, which can be used to gain an advantage over opponents.

Overgrowth

Overgrowth is a map set in a post-apocalyptic jungle. The developers explain how they wanted to create a sense of overgrowth and decay in this map, with vegetation reclaiming the ruins of civilization. They also discuss the unique gameplay opportunities presented by the dense foliage, which can be used for stealth and surprise attacks.

Inspiration and Development

The developers of The Finals discuss their inspirations for the game, including classic FPS titles like Quake and Unreal Tournament. They also talk about the challenges of developing a free-to-play game and their approach to balancing gameplay and monetization. Throughout the interview, they emphasize their commitment to creating a fun and fair experience for all players.

Conclusion: Exploring New Maps and Destructible Environments

The Finals Season 1 offers players a variety of maps to explore and conquer, each with their own unique features and gameplay opportunities. The fully destructible environments add a new layer of strategy to the game, allowing players to create their own paths and take advantage of the environment to gain an edge over their opponents. The developers have put a lot of thought and effort into creating a diverse range of maps, from the futuristic cityscape of City Square to the post-apocalyptic jungle of Overgrowth. With inspiration from classic FPS titles and a commitment to creating a fair and fun experience, The Finals is a game that is sure to keep players engaged and entertained.

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